WORK
Mobile App Redesign Concept
FOCUS ︎︎︎ UI/UX Design, User Research
SOFTWARE ︎︎︎ Figma, Ps
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As a UI/UX Mentee at Out in Tech, I redesigned the interface of the mobile mindfulness app Headspace under the guidance of my mentor, Alice Lee. I focused my design on addressing low home screen engagement and users feeling lost navigating the large content library.
Over the course of 6 weeks, I:
- Created user interfaces in Figma (wireframes, a lo-fi prototype, and a hi-fi prototype)
- Performed usability testing
- Designed and conducted user research interviews
- Created user personas
- Completed a competitive analysis of 3 similar mobile apps: Better Sleep, Ten Percent, stoic.
In my competitive analysis, I focused on how each company’s mission and target audience was reflected in the design system and user flows.
To better understand user needs, I chose to conduct interviews to best serve a variety of ages, skill sets, and focus on the interviewee's comfortability. If I had had additional time and funding, I would have significantly increased the number of interviewees and brought on additional researchers.
My research informed me of how much in-app guidance users expected, user identification with illustrations, and the location of navigation features. As I delved into the existing interface, I learned to better appreciate the user flows and their reflection of the varied content library. During my project, the largest challenge I encountered was figuring out how to negotiate my redesign with the release of two updates including major interface changes.
I learned the importance of:
My research informed me of how much in-app guidance users expected, user identification with illustrations, and the location of navigation features. As I delved into the existing interface, I learned to better appreciate the user flows and their reflection of the varied content library. During my project, the largest challenge I encountered was figuring out how to negotiate my redesign with the release of two updates including major interface changes.
I learned the importance of:
- Designing for a variety of user personas
- Design systems for time constrained users
- Using free content to build a subscriber base (e.g. low first time user retention)